Game sessions
Start, price, pause and stop play sessions — billed by time or flat rate.
Start a session
From the POS floor map, tap a free station to start a session.
- 1Tap a free station on the floor map.
- 2Optionally attach a client to the session.
- 3Pick an offer — a pricing grid or a flat rate.
- 4Start the timer: the station turns occupied and begins counting.
How sessions are priced
Sessions are billed in one of two modes. A pricing grid bills elapsed time in tiers — for example a first hour, then per 15 minutes. A flat rate (forfait) charges a fixed price for a fixed duration instead.
You assign a grid to each station, so it's ready as soon as a session starts there. Flat-rate offers are chosen at the moment you start the session. Clients can also pre-buy time with hour packs and spend them on any station.
Live timers & alerts
Every occupied station shows a live timer on the floor map, so cashiers can see remaining or elapsed time at a glance.
When a flat-rate session nears its end, an alert banner warns the cashier so they can extend the time or stop the session before it runs out.
Pause & resume
If a client steps away, pause the session — paused time is not billed. Resume it when they return and the timer picks up where it left off.
Stop & check out
Stop the session to price it and send it to the register. Grid sessions bill the elapsed time; flat-rate sessions bill the package, plus any overage if the client ran over.
The ticket then goes to checkout, where it can be combined with catalog items before payment.